In this tutorial, we will be applying a glass texture to a wine glass in Maya. Before we begin, make sure you have an area light and a sky dome light with an HDRI map applied.
First, select your wine glass and go to the Arnold tab. Under Opaque, select Lambert and then right click to assign a new material. Choose Arnold and AI Standard Surface. Now turn on your IPR to see the updated material.
To create the glass texture, we need to adjust the settings. Zero out the base color and diffuse color and set the specular to 1 to get reflections. Keep the color white.
Glass is see-through because it refracts light. To achieve this, increase the amount of transmission. Adjust the roughness to your liking. A high roughness can create a frosted glass effect.
Set the index of refraction to 1.52, which is the way glass refracts light. You can adjust the angle of refraction for a more unique look. Finally, adjust the weight of the transmission.
Don’t worry about noise in the render. We’ll be adjusting the render settings in a future video. Once you’re satisfied with your glass texture, move on to UVing and texturing the table and plate.
By following these steps, you’ll be able to create a realistic glass texture in Maya. Cheers!